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Sketch of a gargoyle |
The mission:
- Develop a game ready gargoyle sculpture in the style of your choosing
- Asset must be suitable for the use of a current generation platform eg. Xbox One, PS4, PC. The gargoyle will be non articulated and not animated.
- You must demonstrate efficient topology within the final asset, which must also be textured.
Submission:
- A fully realised digital sculpture and turntable render [.ZPR & .MOV]
- A document evidencing iteration [PDF]
- Examples of Anatomical Life Drawing [PDF]
- Reflective Journal and 500 word evaluation (Digitized Notebook/Sketchbook/Blog) [PDF, Incl. URL]
Learning Objectives:
- LO5: Demonstrate an understanding of some of the major historical and cultural influences on your subject Area.
We will be looking for contextual APPLICATION of the principles of TOPOLOGY within your RESEARCH and utilization within the SUBMITTED CHARACTER.
- LO6: Demonstrate a range of approaches to creative problem solving.
We will be looking for processes of ANALYSIS and EXECUTION within your sculpt.
- LO7: Demonstrate a basic understanding of some of the subject-specific and transferable skills that are relevant to your practice.
We will be looking for OBSERVATION SKILLS and APPLICATION OF FORM within your sculpt. The correct application of digital formats will also be considered.
- LO8: Provide evidence of independent planning and time-management in the development of your work
We will be looking for PROJECT- MANAGEMENT and TIMEKEEPING skills within the presentation of ITERATIVE DEVELOPMENT processes in both analogue (drawing) and digital formats (sculpture / blog / evaluation).
Sketch of a gargoyle coming to life.
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