Contextual Studies: Primary Research Questions

Matt Hubel:

1 - You currently work as an Artist at IllFonic which combines your skills in VFX, motion graphics, concept art and more. How did you prepare for this role and develop the many skills required?

2 - You've worked on a variety of different projects throughout your artistic career. What helped you make the transition into the gaming industry? What advice would you give to someone looking to work within the gaming industry?

3 - Finally, you've just become a father - congratulations! How does your new job role fit in with your existing one? In what ways does IllFonic support you with this as a vital member of the team?

Robin Silcock:

1 - Game Jams - an ever daunting yet exciting prospect for the eager artist like myself. What would your best advice be on how to approach them, and how do you know when you're 'ready' to participate in an artistic role?

2 - You have done some freelance work as a General Artist. What are the pros and cons of freelance work in comparison with working within an established studio? How do you find work as a freelance artist?

3 - Finally, we spoke briefly about what it means as a woman to be working within the gaming industry. In indie studios each member of the team takes up a larger percentage of the workforce than larger studios - how do you think Indie studios can support women through pregnancy and maternity leave?

Geraldine Cross:

1 - As a mature student in a secure relationship, I have increasing concern as to how I will be supported within the industry when I choose to start a family. What are differences between AAA and indie studios when it comes to maternity leave and support throughout pregnancy? 

2 - You mentioned in your lecture that the next few years are going to lead to exciting changes and developments within the gaming industry. Do you see potential for a Union in the future?

Karla Ortiz:

1 - You've enjoyed an extremely successful career within the gaming industry - what advice would you give to someone looking to follow in your footsteps as a Concept Artist within the industry?

2 - You have worked both as a freelance artist and within studios, in your opinion what are the benefits and disadvantages of both career paths?

3 - The gaming industry is perceived as a highly male dominated environment. Concept Artist roles in particular seem to be extremely male biased. What has your experience been like as a female  artist working within the industry?

Charlie Bowater:

Dear Charlie, 

My name is Myfanwy Kinder, I am a student at Norwich University of the Arts (NUA) studying Game Art and Design. I first discovered your work in Imagine FX magazine and have been in awe of your stunning work since. I recently rediscovered your tutorial and cover in issue 114 which I have found so so helpful (not to mention beautiful). I am currently writing a research report for a university project and would be thrilled if you would be able to answer a couple of questions to aid my research and personal understanding of your work, and the gaming industry. 

You've enjoyed an extremely successful career within the gaming industry - what advice would you give to someone looking to follow in your footsteps as a Concept Artist within the industry?

The gaming industry is perceived as a highly male dominated environment. Concept Artist roles in particular seem to be extremely male biased. What has your experience been like as a female  artist working within the industry?

Any advice would be greatly appreciated, I am concious of your other commitments. You really are a great inspiration to me, everything from the colours you choose within your artwork to the magical presence within each piece makes me want to produce something beautiful of my own. 

Kind regards, 

Myfanwy Kinder

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