In a hole, there lived a Hobbit...






The first step in my study of Bag End was to draw up a diagram because I was working from multiple references and none of them were an exact front view. We WERE told to do studies of architecture from the real world but I figured as it had actually been built in NZ that I was okay... 























The first 3 steps are just blocking out the shape using basic primitives. The wooden supports were created using the Create Polygon tool. 


My first attempt at UV mapping was nothing short of shoddy. What took the longest with this particular model was actually sorting out the UV Mapping a few days before submission and making the decision to hand paint the texture which remains unfinished. I used a random mix of projections for this, mostly automatic mapping which I didn't realise how naughty I had been until it was pointed out to me that automatic mapping basically rips apart your model whilst projecting from multiple angles and makes such a mess of your UV map. 


I gave my textured model a quick paint over to see what it would look like in the Shire... it looked shite! I had already decided at this point to completely redo the mapping and texturing anyway so lets not get precious. 


This is my new and fancier UV map which instead of using UV layout I did it all myself. YES it might not be perfect but everything is in an orderly place so just shut up okay. 


And more importantly anyway, it works. 

At some point in my life I might actually finish this, hell I might even just remake it! I want to continue practicing MAYA after we finish for summer so watch this space. 

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