Contextual Studies: Primary Artist Research Goals

If I'm honest the thought of contacting these people is incredibly scary, I worry that I won't be able to talk to people in person at conferences. It's also been really stressful trying to scour the internet for female concept artists. Luckily trusty old ImagineFX pulled through with that one and I found the absolute gem Charlie Bowater who illustrated the cover back in issue 114 but I found her again in issue 118 amidst the Sketchbooks pages. I don't want to get overly involved in a feminist debate over the involvement of women in the industry but I admit it's alarming to trawl through pages and pages of artists on any concept art website and to see that the ratio of male to female is heavily outweighed by the males. With consumer demographics showing a very near equal amount of females playing video games to males I question why it was so bloody difficult to find female concept artists on popular websites (because they DO exist... just a little more rare). 

Rambles...
I've not been able to sleep very well (okay I have but what I mean is I woke up early) because of stress about getting my eggs together for this project and also essay. I need to get a hurry on with contacting these people in the hope to gain any kind of primary research for said essay. I've got a group crit tomorrow and nothing but sketches and unicorns to show and to be honest everything feels at the moment like it's getting on top of me. I definitely need to cut my hours at Tesco down next year which means less shinies for the house but also a lot less stress and more time for Uni. 

Before contacting these people I feel that I need some more structure for my essay so I will persevere with the anxiety of not having 'done' very much and try to work out where I even belong in the Concept Art world within the Gaming Industry. 

(More) Rambles...
By not having 'done' much I of course mean my incredible lack of perspective when it comes to 'doing' work. Unless everything is already done then in my flummoxed state I tend to lack any rationality. I have actually done some sculpts and have a final idea ready for my project but I feel that it's just no where near enough work to justify the man hours we've been asked to do. I feel that the lack of any formally given structure has got me in a perpetual state of feeling like my head is going to explode. I see my peer's blogs and some have done less than me, but others seem to have done much more. At this stage I'm unsure of what constitutes as enough work but I'm trying to adopt the mantra of 'slow and steady wins the race' as well as 'quality over quantity' - two concepts that have previously managed to evade any thought process. 

Charlie Bowater - Senior Concept Artist at Atomhawk Design

Email: charliebowater@hotmail.com
Twitter: @charliebowater

Robin Silcock - Producer for Insert Imagination & Co-Organiser of the Norwich Gaming Festival

Twitter - @robinsilcock
Email - rsilcock.art@gmail.com

Notes: Had a very nice chat with Robin after her guest lecture at NUA. We talked about being in a long term relationship and trying to kick off a crazy hectic career and how that even works, as well as the forever changing roles of women in the industry and how the industry has adapted to cater for such things as maternity cover and the lack of a union. Robin mentioned on the topic about rights as a women in the industry 'it's getting a lot better' - I want to investigate how it was and what it's like now in comparison. 

Karla Oritz - Concept Artist for Marvel Film Studios 

Email - iconophobian@gmail.com
Twitter - @kortizart 

Wojtek Fus - Concept Artist at Quantic Dream 

Twitter - (Not Active)
Email -  

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