In today's lesson we learned more about texturing in a short exercise making a wall. We created the wall from the plane primitive and added divisions using the insert edge loop tool which we then extruded out to make the skirting boards and coving. In the UV Editor we selected all of the UV's and used the unfold tool to relax the mesh so that it was easier to texture. We then went to Polygons > UV Snapshot and set the file up to be saved as PNG (note that entire object must be selected for export). This was a much more useful and easier way to export the UV map than the way I had tried before for the fire extinguisher.
In Photoshop I opened the PNG file containing the UV outlines. I found textures from Google images and www.cgtextures.com which is an invaluable resource. At first I had only wooden and wallpaper textures which I resized and aligned accordingly. Afterwards I got a brick texture and placed it underneath the wallpaper and wood textures. Using the masking tool with a hard textured brush I unmasked some areas to show a bit of brick work behind the wallpaper. I used the 'Bevel and Emboss' effect on the mask to create a 3D appearance to the wall.
Further practice:
I wanted to practice using basic primitives again after a week off so I made a mock living room using very basic shapes. I didn't go into a lot of detail because I wanted to practice getting textures from CGTextures and putting them into Maya. Now I feel confident with that I will endeavor to produce further UV maps in increasing complexity.
(TO DO) Further practice using walls:
- Make more complex wall shapes and practice unfolding them.
- Make a picture to go on the wall to practice unfolding shapes and laying out UVs.
- Try to create own wooden texture(s) for stylized wall.
- Practice combining textures to create more weathered looks.
- Practice layers of materials and think / research about how walls are actually made.
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