Showing posts with label BA1_P1. Show all posts
Showing posts with label BA1_P1. Show all posts

Character Iteration #2 and Silhouettes #3 (20-52)


My second batch of silhouettes was a lot more loose than my first. I felt that to buy myself time I had to be more loose and illustrative with my silhouettes. The first 10 were hard and the last 20 came easier. I found 7 that I wanted to iterate from this batch and with the time I saved on the silhouettes I put into more detailed iteration. 

I am so glad to be over the silhouette stage of the project as I have so many more ideas for the iteration stage. My favourite iterations are the banshee, the first masked/cloaked figure and the tree/octopus. I think the masked figures and the wooden stag are influenced greatly from the temple spirits in the Legend of Zelda series and from the forest spirit in Princess Mononoko. 

From here I will select my favourite characters from both batches of character iterations and iterate them further, possibly doing a mini character portrait for each.






Character Iteration Batch #1


 
I couldn't be happier with my first batch of character iterations. I've found the process of developing silhouettes both rewarding and challenging. I've always felt that my biggest challenge other than the standard daily fight with anatomy was my 'lack of imagination'. The process has shown that I'm not as sqaure as I thought I was which means massive progress for me. I'm really shocked at how much the silhouette stage benefited my character development. I doubt that without following the criteria I would have been able to create any of my coloured iterations which still baffles me. 

I can't wait to do more silhouettes and hopefully more iteration. I would say my favourite from this batch is number 4 mainly because I have such a strong idea of how it would move and act as a character in a game or film that I've become weirdly attached to it. It's my little crazy tree man. For crazy tree man I used a brush in a strong colour with the colour dodge setting to create the strong colours around him. I know some might question why would I put the blue around him but I really like it and I imagine him to have a strange glowing aura. 

My little mushroom head child would make for a great witch and storyline however I feel that the character itself looks rather plain. I imagine her to have little leaves on her shoulders. The story I made up for her is that the witch intended to be killed my the soldier, and for him to eat her. When he eats her mushroom head out of desperate hunger he absorbs the spirit of the witch and goes on to dominate for the rest of the story.

It's late...
    


Character Silhouettes #1 (1-19)





My plan was to avoid producing any artwork until I knew I had done sufficient research on Iron Age Britain. I have yet to type up some of my notes and intend on doing a lot more research but wanted to try out a batch of silhouettes based around the research I have done about Celtic beliefs on gods and druids. 

This first batch is based around the character of the witch. I have incorporated a few different inspirations including my research on Celtic druids, Celtic mythology and a lady that I've seen wandering around Norwich. 

I started my silhouettes as little scribbly balls in Photoshop then I extended them when ideas came to mind. I wanted my silhouettes to take more form so I worked into them a lot and spent between 2-5 minutes on each. I worked back over some using texture brushes to both add and take away texture, giving some of the silhouettes a nice 'fading away' look. 

I really enjoyed this process and I will most certainly keep this for my next batch will be an extension of the witch character. I struggled a lot at first because I was challenging myself too much to try to create a whole new character for each silhouette but when I started developing ideas instead of making up new ones I got into the swing of things. At the top of the page I have selected my favourite characters which I intend to work on during the iteration stage of the project. I don't think I will do 100 silhouettes, I am aiming for more around 50-60 so that I can spend more time working into my silhouettes and on the iterations. 



Synopsis of The Tinderbox

A brief overview of Hans Christian Anderson's the Tinder Box




A soldier returning from war encounters a witch with a tempting proposition - she will bathe him in riches in return for a small seemingly meaningless tinder box. The soldier does her bidding enduring a confrontation with three separate dogs each guarding chests and each with larger eyes than the next. Although the dogs are said to be vicious the witch gifts him her apron on which he places the dogs so that he should not fear them. Upon his return to the witch he questions the value of the tinder box assuming it must be of notable significance to be exchanged for a chest filled with gold. The witch refuses to divulge this information and the soldier ruthlessly beheads her and steals the tinder box. 

For some time the soldier enjoys unimaginable wealth until, one day, he is left freezing cold with nothing but the memory of a stub of a candle left inside the tinder box. As he uses the tinder box to light the candle one of the dogs mentioned before runs to his aid. He requests that the dog brings him money and the dog returns with a sack of gold. After returning to his previous wealth he enjoys socialising and hears of a beautiful princess locked in a tower due to a prophecy that one day she will marry a common soldier. The soldier is obsessed with this and decides to use the tinder box to bring the princess to him. The soldier summons a dog to collect her and she later speaks of 'dreams' of riding on a large dogs back into the night. The King hears of these 'dreams' and asks her maid to keep a watchful eye over the princess. The maid sees the dog and princess following them quietly. After seeing the dog and princess enter the inn where the solider stays she marks the door with a white cross. The dog sees the maid marking the door and marks the rest of the doors in the town. When the King and Queen return the next day they cannot find the correct inn. The Queen produces a silk bag filled with flour and ties it to the princess's neck and cuts a hole in the bottom so that a trail is left behind. The dog does not observe this and the following day the King and Queen arrest the solder. 

The King and Queen decide to behead the soldier and on the day of his hanging the soldier sees a young shoemaker's boy passing by from his cell. He calls the boy and offers him money in return for his tinder box from the Inn where he left it. The shoemaker's boy collects and returns the tinder box in exchange for money. The soldier is brought outside to be beheaded in front of the whole town. The King offers the solider one last gift from the world of which the soldier requests one last pipe. The soldier strikes his tinder box three times and summons all three dogs. The dogs toss the King, Queen and executioners up in the air from which they fall to their deaths. The soldier then assumes power and takes the princess as his wife and they live happily ever after.

Analysis

The Tinder Box follows the story of a man blinded by lust and greed toxically combined with a lack of morals and a ruthless animalistic approach to life. For me the story is a cynical indulgence, designed to highlight Anderson’s flippant views on money and the role it plays within society. Possibly the most notable aspect of the story is the brutal lack of morals. Anderson challenges society’s need for moralistic fairy tales and replaces that happy ending with something that leaves the reader with the theory that uncontrollable greed will end up working out well for you.
There are several ongoing issues throughout the story, the main being the constant display of greed throughout – not just from the soldier, but the people who follow him whilst he is wealthy. In the story it is noted that whilst the soldier has lots of money he is flocked by well-wishers which turn their backs on him when he loses everything. This highlights the fickleness and pretentiousness that comes with wealth and prestige. Lust plays a part in this corrupt tale in the reflection of the soldier’s obsession with the princess. Without having met the damsel his obsession stems purely from descriptions of her beauty. Manipulation concludes the story as the soldier uses his cunning ways to manipulate a young boy to bring him his tinder box which leads onto his eventual escape and gaining of power.

To conclude the story is an interesting one – as far as fairy tales go it shares many similarities with its better known counterparts however what interests me most is the issues it raises about the role money and greed plays within society as well as the preconceived idea that all stories must have a happy ending. The soldier is a fascinating character as he has many relatable qualities such as cunning, greed and an irrational streak. The soldier symbolises everything society frowns upon however many of his traits are indeed hard to avoid completely – he serves as a reminder that no one is perfect. The witch is a confusing character. Many would assume that the witch would possess something that would aid her against the soldier’s vicious attack, however she seemed completely defenceless. I think that in this case there could be a link between the prophecy of the soldier and the princess, and the witch. I would love to develop the witch’s character further on the pretence that she did not fully reach her demise. Combining my knowledge of the Celtic beliefs, in the Celtic version of the Tinder Box the witch could have simply been posing as a spirit of the forest and upon her supposed demise she may have returned as her other self.

I am going to further explore Iron Age Britain and the Celtic culture then alter the story to fit my era. At present I imagine the soldier to appear somewhere between Khal Drogo and William Wallis (Mel Gibson), the witch to be in the form of a forest spirit / druid and the dogs to be giant metal statues of which the eyes are made from different precious gems. 



BA1 - Concept Visualisation - Project 1 Introduction

BA1 Project 1 has been set and couldn't be more excited to get started. The project brief was to read the short story / fable, The Tinderbox, and develop a character from the story with a twist. We were each given in addition to the brief a set time period of which to base our chosen character around. I was given 'Iron Age Britain' which I admit terrified me at first however two weeks down the line and after tedious hours on Google / in the library I think that this era suits me best.

To lead up to our final character design and final pieces we also have a range of criteria that we must meet before the deadline of 21st November 2014:


  • A brief synopsis of the story, The Tinderbox
  • A minimum of 50 character silhouettes
  • Development of silhouettes / character iterations 
  • Model and character sheets
  • Observational and imaginative environment studies
  • Research portfolio
  • Reflective journal / blog
  • Final character piece
  • Two final environment pieces no smaller than 2200*1300 pixels (one to include character)
Environment concept work must include:

  • 4 x thumbnail sketches 500*250 px showing only line work
  • 4 x thumbnail sketches 500*250 px showing only tonal values
  • 4 x thumbnail sketches 500*250 px showing only colour / colour relationships
Throughout the course of the project I will gather research from both primary and secondary sources to support both character and environment designs. I will document all research through journals and this blog ultimately posting most research here. 

I have a bundle of ideas and at present I am torn between developing characters based around the witch and the soldier in the Tinderbox. I am currently juggling university with a job and moving home, however I would love to be able to produce work for both characters. 

Throughout the blog I will post my notes at the bottom of relevant posts to keep everything in one place.